![]() The introduction of the Raid Finder also saw the return of the three effective difficulty levels, and the devs assumed that the rising popularity of the feature that allowed random groups to get together would eventually solve the problem by itself. ![]() ![]() The team reveals that their biggest mistake was making almost no changes to the raiding structure while going into Mists of Pandaria, the experience being basically the same it was at the end of Cataclysm, which in retrospect was a miscalculation on their part.Ĭataclysm removed a difficulty tier from the game by raising the 10-player raids to the level of 25-man encounters, which left a lot of players without raiding content suitable to their level. The second dev diary reveals that the Raid Finder was Cataclysm's biggest achievement when it comes to raid accessibility, but it also raised some unforeseen problems regarding balance. The upcoming expansion to Blizzard's massively multiplayer online role-playing game will introduce a lot of changes to the raiding environment, and the team decided to showcase the many variations that the PvE content has seen throughout the years, in order to put them into proper perspective. The second installment in the series chronicling World of Warcraft's raid design changes talks about how the team took the lessons they learned during Wrath of the Lich King and translated them into a more approachable raiding experience in Cataclysm and Mists of Pandaria. ![]()
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